#ifndef SCREEN_H #define SCREEN_H // 80 x 24 ? #include #define SCR_REAL_WIDTH 80 #define SCR_WIDTH 78 #define SCR_HEIGHT 24 #define SCR_CTRL 0x3D4 #define SCR_DATA 0x3D5 // colors #define SCR_BLACK 0x0 #define SCR_BLUE 0x1 #define SCR_GREEN 0x2 #define SCR_CYAN 0x3 #define SCR_RED 0x4 #define SCR_MAGENTA 0x5 #define SCR_BROWN 0x6 #define SCR_GRAY_LIGHT 0x7 #define SCR_GRAY_DARK 0x8 #define SCR_BLUE_LIGHT 0x9 #define SCR_GREEN_LIGHT 0xa #define SCR_CYAN_LIGHT 0xb #define SCR_RED_LIGHT 0xc #define SCR_MAGENTA_LIGHT 0xd #define SCR_YELLOW 0xe #define SCR_WHITE 0xf //autoscroll void update_cursor(uint32_t col,uint32_t row); void console_put_char(uint8_t c,uint8_t color_fg, uint8_t color_bg, uint32_t x, uint32_t y); #endif