#define SCR_WIDTH 80 #define SCR_HEIGHT 23 #define SCR_CTRL 0x3D4 #define SCR_DATA 0x3D5 #define SCR_BLACK 0x0 #define SCR_BLUE 0x1 #define SCR_GREEN 0x2 #define SCR_CYAN 0x3 #define SCR_RED 0x4 // todo... # define SCR_WHITE 0xf void print_char(int x, int y, char c, char col) { char* video_mem=(char *)0xb8000+(x+y*SCR_WIDTH)*2; video_mem[0]=c; video_mem[1]=col; } float func(float x,float y) { return x*x*y; } void clear_screen() { int x=0; int y=0; for(x=0;x300)time=0; } } int cursor=0; void int0() { int i=0; char codes[]={ 0x1e,0x30,0x2e,0x23,0x24,0x2b,0x34,0x33,0x43,0x3b,0x42,0x4b,0x3a,0x31,0x44,0x43,0x15,0x2d,0x1b,0x2c,0x3c,0x2a,0x1d,0x22,0x35,0x1a}; char* int_count=(char *)0x7c00+3; for(i=0;i<24;i++){ if(codes[i]==*int_count) print_char(10,10,'A'+i,0xf); } }