#include #define VESA_FRAMEBUFFER 0xf6000000 #define VESA_PITCH 2560 #define VESA_BPP 32 // TODO: what will happen in 24bit mode? static void put_pixel(int x,int y, int color) { //do not write memory outside the screen buffer, check parameters against the VBE mode info // if (x<0 || x>vesaXres|| y<0 || y>vesaYres) return; if (x) x = (x*(VESA_BPP>>3)); // get bytes (divide by 8) if (y) y = (y*VESA_PITCH); //uint8_t *cTemp=VbeModeInfoBlock->physbase; uint8_t *cTemp=VESA_FRAMEBUFFER; cTemp[x+y] = (uint8_t)(color & 0xff); cTemp[x+y+1] = (uint8_t)((color>>8) & 0xff); cTemp[x+y+2] = (uint8_t)((color>>16) & 0xff); }