#include #define VESA_FRAMEBUFFER 0xf6000000 #define VESA_PITCH 2560 #define VESA_BPP 4 //https://forum.osdev.org/viewtopic.php?t=10018&p=64358 // TODO: what will happen in 24bit mode? volatile int c; int delay() { c++; } void put_pixel(int x,int y, uint32_t color) { //do not write memory outside the screen buffer, check parameters against the VBE mode info //if (x<0 || x>vesaXres|| y<0 || y>vesaYres) return; //if (x) x = (x*(VESA_BPP>>3)); // get bytes (divide by 8) //if (y) y = (y*VESA_PITCH); //uint8_t *cTemp=VbeModeInfoBlock->physbase; uint8_t *p=VESA_FRAMEBUFFER+y*VESA_PITCH+x*VESA_BPP; uint32_t *pix=p; *pix=color; // for(int i=0;i<100;i++)delay(); } void put_pixel_old(int x,int y, int color) { //do not write memory outside the screen buffer, check parameters against the VBE mode info // if (x<0 || x>vesaXres|| y<0 || y>vesaYres) return; if (x) x = (x*VESA_BPP); // get bytes (divide by 8) if (y) y = (y*VESA_PITCH); //uint8_t *cTemp=VbeModeInfoBlock->physbase; uint8_t *cTemp=VESA_FRAMEBUFFER; cTemp[x+y] = (uint8_t)(color & 0xff); cTemp[x+y+1] = (uint8_t)((color>>8) & 0xff); cTemp[x+y+2] = (uint8_t)((color>>16) & 0xff); }