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-rw-r--r--Makefile2
-rw-r--r--audiotest.cpp101
-rw-r--r--main.cpp3
-rw-r--r--shell_minimal.html152
4 files changed, 256 insertions, 2 deletions
diff --git a/Makefile b/Makefile
index 0354a3d..70672a9 100644
--- a/Makefile
+++ b/Makefile
@@ -14,4 +14,4 @@ clean:
browser-game:
emcc --std=c++11 -O2 World.cpp -o World.bc
emcc --std=c++11 -O2 main.cpp -o main.bc
- emcc -O2 World.bc main.bc -o out.html -s USE_SDL=2 --preload-file coin.bmp --preload-file earth01.bmp --preload-file fonts.bmp --preload-file gridder01.bmp --preload-file guy01.bmp --preload-file guy02.bmp --preload-file gridder02.bmp --preload-file gridder03.bmp
+ emcc -O2 World.bc main.bc -o out.html -s USE_SDL=2 --preload-file coin.bmp --preload-file earth01.bmp --preload-file fonts.bmp --preload-file gridder01.bmp --preload-file guy01.bmp --preload-file guy02.bmp --preload-file gridder02.bmp --preload-file gridder03.bmp -s TOTAL_MEMORY=536870912 --shell-file shell_minimal.html
diff --git a/audiotest.cpp b/audiotest.cpp
new file mode 100644
index 0000000..f6b5a92
--- /dev/null
+++ b/audiotest.cpp
@@ -0,0 +1,101 @@
+//emcc -o test.html main.cpp -O2 -s USE_SDL=2
+
+#include <stdlib.h>
+
+#if defined(_MSC_VER)
+#include "SDL.h"
+#else
+#include "SDL2/SDL.h"
+#endif
+
+#include <math.h>
+#include <stdio.h>
+
+#ifdef __EMSCRIPTEN__
+#include "emscripten.h"
+#endif
+
+
+
+void audiomixer(void *userdata, Uint8 *stream, int len)
+{
+ int samples = len / 4;
+ short *buf = (short*)stream;
+
+ int i;
+ for (i = 0; i < samples*2; i++)
+ {
+ buf[i] = i * 655;
+ }
+}
+
+int sdlstatic_init(unsigned int aSamplerate, unsigned int aBuffer)
+{
+ SDL_AudioSpec as;
+ as.freq = aSamplerate;
+ as.format = AUDIO_S16;
+ as.channels = 2;
+ as.samples = aBuffer;
+ as.callback = audiomixer;
+
+ SDL_AudioSpec as2;
+ if (SDL_OpenAudio(&as, &as2) < 0)
+ {
+ return -1;
+ }
+
+ SDL_PauseAudio(0);
+
+ return 0;
+}
+
+void mainloop()
+{
+ // Poll for events, and handle the ones we care about.
+ SDL_Event event;
+ while (SDL_PollEvent(&event))
+ {
+ switch (event.type)
+ {
+ case SDL_KEYUP:
+ // If escape is pressed, return (and thus, quit)
+ switch (event.key.keysym.sym)
+ {
+ case SDLK_ESCAPE:
+ {
+ exit(0);
+ }
+ break;
+ }
+ break;
+ case SDL_QUIT:
+ SDL_CloseAudio();
+ exit(0);
+ }
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ printf("SDL INIT OK\n");
+ if ( SDL_Init(SDL_INIT_EVERYTHING) < 0 )
+ {
+ fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
+ exit(1);
+ }
+ printf("SDL INIT OK\n");
+
+ atexit(SDL_Quit);
+
+ sdlstatic_init(44100, 1024);
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(mainloop, 60, 0);
+#else
+ while (1)
+ {
+ mainloop();
+ }
+#endif
+ return 0;
+}
diff --git a/main.cpp b/main.cpp
index 6978fdb..c2c9280 100644
--- a/main.cpp
+++ b/main.cpp
@@ -6,6 +6,7 @@
#endif
#include <SDL.h>
+#include <SDL_audio.h>
#include "World.h"
@@ -70,8 +71,8 @@ void sdl_play_sound()
// SDL_LoadWAV("music.wav", &wavSpec, &wavBuffer, &wavLength);
// SDL_LoadWAV("win.wav", &wavSpec, &wavBuffer, &wavLength);
-#ifndef __EMSCRIPTEN__
int success = SDL_QueueAudio(deviceId, wavBuffer, wavLength);
+#ifndef __EMSCRIPTEN__
#endif
//SDL_CloseAudioDevice(deviceId);
diff --git a/shell_minimal.html b/shell_minimal.html
new file mode 100644
index 0000000..33a28b5
--- /dev/null
+++ b/shell_minimal.html
@@ -0,0 +1,152 @@
+<!doctype html>
+<html lang="en-us">
+ <head>
+ <meta charset="utf-8">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>Emscripten-Generated Code</title>
+ <style>
+ #output{display:none;}
+ .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
+ textarea.emscripten { font-family: monospace; width: 80%; }
+ div.emscripten { text-align: center; }
+ div.emscripten_border { border: 1px solid black; }
+ /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
+ canvas.emscripten { border: 0px none; background-color: black; }
+
+ .spinner {
+ height: 50px;
+ width: 50px;
+ margin: 0px auto;
+ -webkit-animation: rotation .8s linear infinite;
+ -moz-animation: rotation .8s linear infinite;
+ -o-animation: rotation .8s linear infinite;
+ animation: rotation 0.8s linear infinite;
+ border-left: 10px solid rgb(0,150,240);
+ border-right: 10px solid rgb(0,150,240);
+ border-bottom: 10px solid rgb(0,150,240);
+ border-top: 10px solid rgb(100,0,200);
+ border-radius: 100%;
+ background-color: rgb(200,100,250);
+ }
+ @-webkit-keyframes rotation {
+ from {-webkit-transform: rotate(0deg);}
+ to {-webkit-transform: rotate(360deg);}
+ }
+ @-moz-keyframes rotation {
+ from {-moz-transform: rotate(0deg);}
+ to {-moz-transform: rotate(360deg);}
+ }
+ @-o-keyframes rotation {
+ from {-o-transform: rotate(0deg);}
+ to {-o-transform: rotate(360deg);}
+ }
+ @keyframes rotation {
+ from {transform: rotate(0deg);}
+ to {transform: rotate(360deg);}
+ }
+
+ </style>
+ </head>
+ <body>
+ <hr/>
+ <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
+ <div class="emscripten" id="status">Downloading...</div>
+ <div class="emscripten">
+ <progress value="0" max="100" id="progress" hidden=1></progress>
+ </div>
+ <div class="emscripten_border">
+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
+ </div>
+ <hr/>
+ <div class="emscripten">
+ <input type="checkbox" id="resize">Resize canvas
+ <input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
+ &nbsp;&nbsp;&nbsp;
+ <input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
+ document.getElementById('resize').checked)">
+ </div>
+
+ <hr/>
+ <textarea class="emscripten" id="output" rows="8"></textarea>
+ <hr>
+ <script type='text/javascript'>
+ var statusElement = document.getElementById('status');
+ var progressElement = document.getElementById('progress');
+ var spinnerElement = document.getElementById('spinner');
+
+ var Module = {
+ preRun: [],
+ postRun: [],
+ print: (function() {
+ var element = document.getElementById('output');
+ if (element) element.value = ''; // clear browser cache
+ return function(text) {
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
+ // These replacements are necessary if you render to raw HTML
+ //text = text.replace(/&/g, "&amp;");
+ //text = text.replace(/</g, "&lt;");
+ //text = text.replace(/>/g, "&gt;");
+ //text = text.replace('\n', '<br>', 'g');
+ console.log(text);
+ if (element) {
+ element.value += text + "\n";
+ element.scrollTop = element.scrollHeight; // focus on bottom
+ }
+ };
+ })(),
+ printErr: function(text) {
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
+ if (0) { // XXX disabled for safety typeof dump == 'function') {
+ dump(text + '\n'); // fast, straight to the real console
+ } else {
+ console.error(text);
+ }
+ },
+ canvas: (function() {
+ var canvas = document.getElementById('canvas');
+
+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your
+ // application robust, you may want to override this behavior before shipping!
+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
+ canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
+
+ return canvas;
+ })(),
+ setStatus: function(text) {
+ if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
+ if (text === Module.setStatus.text) return;
+ var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
+ var now = Date.now();
+ if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
+ if (m) {
+ text = m[1];
+ progressElement.value = parseInt(m[2])*100;
+ progressElement.max = parseInt(m[4])*100;
+ progressElement.hidden = false;
+ spinnerElement.hidden = false;
+ } else {
+ progressElement.value = null;
+ progressElement.max = null;
+ progressElement.hidden = true;
+ if (!text) spinnerElement.hidden = true;
+ }
+ statusElement.innerHTML = text;
+ },
+ totalDependencies: 0,
+ monitorRunDependencies: function(left) {
+ this.totalDependencies = Math.max(this.totalDependencies, left);
+ Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
+ }
+ };
+ Module.setStatus('Downloading...');
+ window.onerror = function() {
+ Module.setStatus('Exception thrown, see JavaScript console');
+ spinnerElement.style.display = 'none';
+ Module.setStatus = function(text) {
+ if (text) Module.printErr('[post-exception status] ' + text);
+ };
+ };
+ </script>
+ {{{ SCRIPT }}}
+ </body>
+</html>