From 7e8a41ebcafe3a1fdaf47abff006af01e211114a Mon Sep 17 00:00:00 2001 From: miguel Date: Thu, 21 Sep 2017 18:20:03 +0200 Subject: porting to emscripten --- main.cpp | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index f796cd0..309c184 100644 --- a/main.cpp +++ b/main.cpp @@ -1,4 +1,7 @@ #include +#include + +//#include #include @@ -197,6 +200,7 @@ int main(int, char**){ textures.push_back(sdl_load_texture("earth01.bmp",0,0,0,ren)); textures.push_back(sdl_load_texture("gridder01.bmp",255,255,255,ren)); textures.push_back(sdl_load_texture("gridder02.bmp",255,255,255,ren)); + textures.push_back(sdl_load_texture("gridder03.bmp",255,255,255,ren)); // init world LEVEL 1 World world(1); @@ -282,13 +286,13 @@ int main(int, char**){ int tile_col=i-world.player.x+show_tiles_back; if(i<0||i>=world.bricks.size())continue; - SDL_Rect rect={tile_col*show_tiles_size-show_tiles_size*world.player.x2,(show_tiles_vertical_move-world.coins_pos[i])*show_tiles_size,show_tiles_size,show_tiles_size}; + SDL_Rect rect={(int)(tile_col*show_tiles_size-show_tiles_size*world.player.x2),(show_tiles_vertical_move-world.coins_pos[i])*show_tiles_size,show_tiles_size,show_tiles_size}; SDL_RenderCopy(ren,textures[2],NULL,&rect); for(int j=0;j