#include #include struct Brick { int altitude; //meter above sea level int type; // ~Brick(){std::cout<<"deconstruct"<< std::endl;} // Brick(int altitude, int type){std::cout<<"construct"<< std::endl;} }; struct Player { int x; int y; double x2; int speed; int anim; }; struct World { Player player; std::vector> bricks= { { {0,0} }, { {0,0} }, { {0,0} }, { {0,0},{5,1} }, { {0,0},{5,1} }, { {0,0},{5,1} }, { {0,0},{5,1} }, {}, { {5,1} }, { {5,1} }, { {0,0},{5,1} }, { {0,0},{5,1} }, { {0,0},{5,1} }, { {1,0},{5,1} }, { {2,0},{5,1},{7,1} }, { {3,0},{6,1} } }; World(int level); void sim(double); };