#include #include struct Brick { int altitude; //meter above sea level int type; }; struct Player { int x; int y; double x2; double y2; int speed; int anim; bool dead; bool win; }; struct World { Player player; std::vector coins_pos; std::vector> bricks{{{}}}; int level; int coins; World(int level); void sim(double); void mouseclick(int x, int y); void reset(); void next_level(); };