From 0e4810dcfb132bf276a282e25b8523a4009ae08b Mon Sep 17 00:00:00 2001 From: Miguel Date: Sun, 17 Mar 2019 18:14:32 +0100 Subject: rename blog dir --- .../00010_The-Old-Times/attack.png | Bin 0 -> 25834 bytes .../00010_The-Old-Times/attack.zip | Bin 0 -> 26160 bytes .../00010_The-Old-Times/high1.png | Bin 0 -> 169188 bytes .../00010_The-Old-Times/high2.png | Bin 0 -> 89748 bytes .../00010_The-Old-Times/highway.zip | Bin 0 -> 2960639 bytes .../00010_The-Old-Times/index.md | 54 ++++ .../00010_The-Old-Times/naval.zip | Bin 0 -> 31425 bytes .../00010_The-Old-Times/naval1.png | Bin 0 -> 24910 bytes .../00010_The-Old-Times/naval2.png | Bin 0 -> 43527 bytes .../Space-Engineers-ASCII-Bars.png | Bin 0 -> 26480 bytes .../Space-Engineers-Animated-Display-Setup.png | Bin 0 -> 15425 bytes .../Space-Engineers-LCD-Panels.png | Bin 0 -> 28543 bytes .../Space-Engineers-Pixel-Display.png | Bin 0 -> 24105 bytes .../index.md | 325 +++++++++++++++++++++ 00_blog/00030_Computer-Games/index.md | 4 + 15 files changed, 383 insertions(+) create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/attack.png create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/attack.zip create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/high1.png create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/high2.png create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/highway.zip create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/index.md create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/naval.zip create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/naval1.png create mode 100644 00_blog/00030_Computer-Games/00010_The-Old-Times/naval2.png create mode 100644 00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-ASCII-Bars.png create mode 100644 00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Animated-Display-Setup.png create mode 100644 00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-LCD-Panels.png create mode 100644 00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Pixel-Display.png create mode 100644 00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/index.md create mode 100644 00_blog/00030_Computer-Games/index.md (limited to '00_blog/00030_Computer-Games') diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/attack.png b/00_blog/00030_Computer-Games/00010_The-Old-Times/attack.png new file mode 100644 index 0000000..7c83d63 Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/attack.png differ diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/attack.zip b/00_blog/00030_Computer-Games/00010_The-Old-Times/attack.zip new file mode 100644 index 0000000..2d09784 Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/attack.zip differ diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/high1.png b/00_blog/00030_Computer-Games/00010_The-Old-Times/high1.png new file mode 100644 index 0000000..93ebf07 Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/high1.png differ diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/high2.png b/00_blog/00030_Computer-Games/00010_The-Old-Times/high2.png new file mode 100644 index 0000000..c94a5ef Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/high2.png differ diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/highway.zip b/00_blog/00030_Computer-Games/00010_The-Old-Times/highway.zip new file mode 100644 index 0000000..ffc7d7b Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/highway.zip differ diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/index.md b/00_blog/00030_Computer-Games/00010_The-Old-Times/index.md new file mode 100644 index 0000000..192a1c7 --- /dev/null +++ b/00_blog/00030_Computer-Games/00010_The-Old-Times/index.md @@ -0,0 +1,54 @@ +Games from the past +=================== + + 1990ies + +## About this games + +I recently found this simple and stupid games from times long gone. +I coded them in the 90ies as a teenager. Their source code was fortunatelly lost. + +This DOS MZ exacutables will run fine in a DOSBox. + +## Highway + + Coded: 1999 + Tech: C, DJGPP compiler, Allegro library + +A unique combination of Frogger and the original GTA, which it was probably +inspired by. Control your vehicle with the arrow keys without crashing, +as long as possible. + +Download: [highway.zip](highway.zip) + +![](high1.png){.img-fluid style="width:300px;"} +![](high2.png){.img-fluid style="width:300px;"} + +## Under Attack + + Coded: Early 90ies + Tech: QBasic + +Originally I coded this game for the TI-83 caluclator, later reimplementing +it for my PC **in colors**. As the commander of a the mighty battleship _HMS Miguel_ you need +to use the arrow keys to evade enemy missiles fired from the deepness of the ocean, +by enemy submarines. + +Download: [attack.zip](attack.zip) + +![](attack.png){.img-fluid style="width:300px;"} + +## Operation Naval Storm + + Coded: 1996 + Tech: QBasic + +Another naval warfare classic, based on the well known *Sea Battle* game, played on +paper grids. In this advanced version every player places only one single +ship, measuring 1x1 in size. Try to outperform the brilliant AI. + +![](naval1.png){.img-fluid style="width:300px;"} +![](naval2.png){.img-fluid style="width:300px;"} + +Download: [naval.zip](naval.zip) + diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/naval.zip b/00_blog/00030_Computer-Games/00010_The-Old-Times/naval.zip new file mode 100644 index 0000000..6155a1e Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/naval.zip differ diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/naval1.png b/00_blog/00030_Computer-Games/00010_The-Old-Times/naval1.png new file mode 100644 index 0000000..d351629 Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/naval1.png differ diff --git a/00_blog/00030_Computer-Games/00010_The-Old-Times/naval2.png b/00_blog/00030_Computer-Games/00010_The-Old-Times/naval2.png new file mode 100644 index 0000000..fb45276 Binary files /dev/null and b/00_blog/00030_Computer-Games/00010_The-Old-Times/naval2.png differ diff --git a/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-ASCII-Bars.png b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-ASCII-Bars.png new file mode 100644 index 0000000..812e22e Binary files /dev/null and b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-ASCII-Bars.png differ diff --git a/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Animated-Display-Setup.png b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Animated-Display-Setup.png new file mode 100644 index 0000000..e923382 Binary files /dev/null and b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Animated-Display-Setup.png differ diff --git a/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-LCD-Panels.png b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-LCD-Panels.png new file mode 100644 index 0000000..26ef16b Binary files /dev/null and b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-LCD-Panels.png differ diff --git a/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Pixel-Display.png b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Pixel-Display.png new file mode 100644 index 0000000..fc50dd0 Binary files /dev/null and b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/Space-Engineers-Pixel-Display.png differ diff --git a/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/index.md b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/index.md new file mode 100644 index 0000000..7786555 --- /dev/null +++ b/00_blog/00030_Computer-Games/00100_Monospaced-Font-and-Pixel-Display-for-Space-Engineers/index.md @@ -0,0 +1,325 @@ +###>>>KWD Space Engineers Pixel Display, Space Engineers Font, Monospaced +###>>>DSC A Pixel precise Display for Space Engineers including a custom monospaced Font. +# Monospaced Font and Pixel Display for Space Engineers +

September 23, 2016

+
+![](Space-Engineers-Pixel-Display.png){.img-fluid .rounded alt="Closeup of standard Space Engineers LCD Panel, showing pink letters. Single Pixels can be determined." title="Pink is the color of passion"} +
+Standard LCD Panel displaying monospaced text. +
+
+ +## Pixel Precise Font + +For everyone suffering from the lack of monospaced fonts and pixel-based +displays in Space Engineers here I share my simple, yet effective solution: +A simple helper class in C#, which I wrote yesterday night to solve this +particular problem. As a bonus this also enabled using the LCD Screens +for arbitrary pixel-precise output, even with animations, as you will +see later. + +Have fun and feel free to improve it! + +The class can be easily embedded in your programmable blocks and allows simulating pixel-precise displays on the LCD and Text Panels. The class also ships with a beautiful set of retro-style compile time mono-spaced fonts. + +First admire a few screenshot to get a first impression: + +
+![](Space-Engineers-ASCII-Bars.png){.img-fluid .rounded alt="A Space Engineers Console showcasing our Font. It displays some ASCII styled bars." title="The Monospaced Font in Action."} +
+Status bars showing normal and inverted font. +
+
+ +
+![](Space-Engineers-LCD-Panels.png){.img-fluid .rounded alt="Two adjacent Space Engineers Consoles. One shows a sinus wave, demonstrating pixel precise output."} +
+The Display to the right demonstrates animated pixel precise output. +
+
+ +The class exposes the following public methods: + +* Screen constructor +* pixelOn +* draw_rect +* put_letter +* put_letter_inv // inverted single letter +* put_text +* put_text_inv // inverted text +* update // updates lcd or text panel + +## Pixel Display supports Animations + +
+![](Space-Engineers-Animated-Display-Setup.png){.img-fluid .rounded alt="Complete setup with 3 Panels a timer block and a programmable block"} +
+A complete Setup featuring 3 LCD Panels and supporting blocks. +
+
+ +With a timer block this approach can be used for beautiful animations too! + +The solution is based on emulating pixels using very small fonts ~0.2 on regular LCD Panels. I use ‘[‘ and ‘.’ here, since they both have the same widths and work quite well to emulate on/off pixels. + + +Usage of the class is easy and straigth forward from your Main function: + + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.csharp .numberLines} +// construct a new Screen class instace providing +// the label of your panel and dimensions. +Screen s = new Screen("Your_LCD_1",215,59,this); + +// put text on specified pixel coordinates +s.put_text(10,10," Welcome to the Machine "); + +// refresh the LCD Panel +s.update(); +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +## C Sharp Class for the Space Engineers Font + +And this is the C# class behind it. You will have to copy it into your programmable blocks. (Let me know if there is a more elegant way?) + +Sidenote: If you wonder how I generated this numbers inside the letters array, you can read it in this seperate post about bitmap fonts generation. + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.csharp .numberLines} +class Screen +{ + + public int width; + public int height; + + IMyTextPanel panel; + + char mark_pixel='['; + char mark_empty='.'; + + static MyGridProgram programm; + string output; + + public Screen(string panel_name, int _width, int _height, MyGridProgram programRef) + { + width=_width; + height=_height; + programm=programRef; + panel=programm.GridTerminalSystem.GetBlockWithName(panel_name) as IMyTextPanel; + + output=new string(' ',0); + for(int y=0;y=(letter & (int)Math.Pow(2,24-(i+j*5)) )) + pixelOn(x+i,y+j); + } + + public void update() + { + panel.WritePublicText(output, false); + } + + // monospace fonts starting from 0x20 (space) + static readonly int[] letters = + { + 0,4329476,10813440,11512810,16398526,17895697,6632015,4325376,2232450,8523912, + 22483413,4357252,68,31744,4,1118480,15390382,4608142,15239320,31504446, + 1841462,33060926,33062463,32540808,33095231,33094719,131200,131208,2236546, + 1016800,8521864,32051204,15392270,33095217,32045630,33047071,32032318, + 33061407,33062416,33050175,18415153,14815374,14748236,20673235,17318431,18732593,18667121, + 15255086,32045584,15259213,32045779,33299071,32641156,18400814,18393412,18405233,18157905,18157700, + 32575775,14950670,17043521,14747726,4539392,31,6389760,33095217,32045630, + 33047071,32032318,33061407,33062416,33050175,18415153,14815374,14748236, + 20673235,17318431,18732593,18667121,15255086,32045584,15259213,32045779,33299071, + 32641156,18400814,18393412,18405233,18157905,18157700,32575775,2240642,4329604 + 8525960,14016, + }; + +}; + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +## Source Code used for Example Screenshots above + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.csharp .numberLines} +static int cnt=0; // programm counter + +public void Main(string argument) +{ + // increase programm counter + cnt+=1; + if (cnt>100) cnt= 0; + + // init our screen class: new 438x59 screen + Screen s = new Screen("Miguel_LCD_1",(int)(438*1.5),(int)(59*1.5),this); + + // draw some rectangles + s.draw_rect(0,0,s.width,s.height); + s.draw_rect(2,2,s.width-4,s.height-4); + + //draw more rectangles (stress testing only) + // for(int i=4; i<35; i+=2) + // { + // s.draw_rect(i,i,s.width-2*i,s.height-2*i); + // } + + // write counter value + s.put_text(8,5,"counter: "+cnt); + + // inverted text + s.put_text_inv(8,12,"SOME INVERTED TEXT --- "); + + + // paint a sinus wave + for(int i=0;i200)s.pixelOn(i,(int)(s.height/2+s.height/3*Math.Sin((i+cnt)/25.0))); + } + + // paint individual letters along a sinus + string txt=new string(' ',0); + txt="! software fools rules the waves!"; + + for(int i=0;i<=;'~^\n"+ + " %#@!~?{}[]-+*&`.,:'"); + + s3.draw_rect(0,0,s3.width,s3.height); + s3.draw_rect(2,2,s3.width-4,s3.height-4); + + s2.put_text(10,1, +"Something......[|||||||||| ] 10%\n"+ +"Foo............[||| ] 33%\n"+ +"Bar............[||| ] 99%\n"+ +"Something else.[||||||||||I ] 05%\n" +); + +s2.put_text_inv(10,35, +"Something......[|||||||||| ] 10%\n"+ +"Foo............[||| ] 33%\n"+ +"Bar............[||| ] 99%\n"+ +"Something else.[||||||||||I ] 05%\n" +); + +s2.put_text(10,65, +"copyright by softwarefools.com" +); + + s2.update(); + s3.update(); +} +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + +## Helpful Comment on improving Performance + + JR Raynal + December 13, 2017 at 9:29 am + +Hi, I was playing with your script, and found it super slow… which is odd given the performances of other scripts out there. Turns out by switching the output from a string to a StringBuilder, you don’t need to copy them around as much. I assume this is the fix because I experienced a serious speed increase with that! + +Here is the rewritten snippet: + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.csharp .numberLines} + + StringBuilder output; + + public Screen(string panel_name, int _width, int _height, MyGridProgram programRef) + { + width = _width; + height = _height; + programm = programRef; + panel = programm.GridTerminalSystem.GetBlockWithName(panel_name) as IMyTextPanel; + + output = new StringBuilder(); + for (int y = 0; y < height; y++) + { + output.Append(mark_empty, width); + output.Append('\n'); + } + } + + public void pixelOn(int x, int y) + { + output[y * (width + 1) + x] = mark_pixel; + } +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +## TODOS + +cleanup and optimize code!!, move sources to git repo, use some kind of syntax highlihter on this post. allow other font-sets with other sizes and let the user adjust spacing, publish python font converter in another post. diff --git a/00_blog/00030_Computer-Games/index.md b/00_blog/00030_Computer-Games/index.md new file mode 100644 index 0000000..914d7d3 --- /dev/null +++ b/00_blog/00030_Computer-Games/index.md @@ -0,0 +1,4 @@ +Computer Games +============== +This section holds various content related to computer games. +Be it simple games, mods or notes ... -- cgit v1.2.3