From 00447070772d74c33d099eb3d1097fa9a549cd57 Mon Sep 17 00:00:00 2001 From: Miguel Date: Sun, 17 Feb 2019 13:08:16 +0100 Subject: first draft --- 080_blog/00035_Trumpet-in-Blender/index.md | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 080_blog/00035_Trumpet-in-Blender/index.md (limited to '080_blog/00035_Trumpet-in-Blender/index.md') diff --git a/080_blog/00035_Trumpet-in-Blender/index.md b/080_blog/00035_Trumpet-in-Blender/index.md new file mode 100644 index 0000000..e1a9953 --- /dev/null +++ b/080_blog/00035_Trumpet-in-Blender/index.md @@ -0,0 +1,25 @@ +hear the trumpets hear the pipers +================================= + November 9, 2017 +Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting. + +I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface. + +**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet: + +![](/DATA/3d/trumpet/1.png){.img-fluid} + +Added **materials**: + +![](/DATA/3d/trumpet/2.png){.img-fluid} + +Added the **subsurf** modifier: + +![](/DATA/3d/trumpet/3.png){.img-fluid} + +Configured **depth of field**: + +![](/DATA/3d/trumpet/4.png){.img-fluid} + +Voila, ... it's alpha and omega's kingdom come. + -- cgit v1.2.3