From 5c530e67256f8ecbd93336ba4e876acbba73f716 Mon Sep 17 00:00:00 2001 From: Miguel Date: Tue, 19 Feb 2019 12:25:40 +0100 Subject: cleaning up more.. --- 080_blog/00035_Trumpet-in-Blender/index.md | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 080_blog/00035_Trumpet-in-Blender/index.md (limited to '080_blog/00035_Trumpet-in-Blender') diff --git a/080_blog/00035_Trumpet-in-Blender/index.md b/080_blog/00035_Trumpet-in-Blender/index.md deleted file mode 100644 index e1a9953..0000000 --- a/080_blog/00035_Trumpet-in-Blender/index.md +++ /dev/null @@ -1,25 +0,0 @@ -hear the trumpets hear the pipers -================================= - November 9, 2017 -Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting. - -I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface. - -**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet: - -![](/DATA/3d/trumpet/1.png){.img-fluid} - -Added **materials**: - -![](/DATA/3d/trumpet/2.png){.img-fluid} - -Added the **subsurf** modifier: - -![](/DATA/3d/trumpet/3.png){.img-fluid} - -Configured **depth of field**: - -![](/DATA/3d/trumpet/4.png){.img-fluid} - -Voila, ... it's alpha and omega's kingdom come. - -- cgit v1.2.3