hear the trumpets hear the pipers ================================= November 9, 2017 Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting. I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface. **Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet: ![](/DATA/3d/trumpet/1.png){.img-fluid} Added **materials**: ![](/DATA/3d/trumpet/2.png){.img-fluid} Added the **subsurf** modifier: ![](/DATA/3d/trumpet/3.png){.img-fluid} Configured **depth of field**: ![](/DATA/3d/trumpet/4.png){.img-fluid} Voila, ... it's alpha and omega's kingdom come.