From f6da8751bf7a64f3a325b1bf8264d2ca99624360 Mon Sep 17 00:00:00 2001 From: Michal Idziorek Date: Sun, 4 Sep 2022 14:15:53 +0200 Subject: shader --- src/Shader.h | 122 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 src/Shader.h (limited to 'src/Shader.h') diff --git a/src/Shader.h b/src/Shader.h new file mode 100644 index 0000000..1a8b484 --- /dev/null +++ b/src/Shader.h @@ -0,0 +1,122 @@ +#ifndef SHADER_H +#define SHADER_H + +#include + +#include +#include +#include +#include + +class Shader +{ +public: + unsigned int ID; + // constructor generates the shader on the fly + // ------------------------------------------------------------------------ + Shader(const char* vertexPath, const char* fragmentPath) + { + // 1. retrieve the vertex/fragment source code from filePath + std::string vertexCode; + std::string fragmentCode; + std::ifstream vShaderFile; + std::ifstream fShaderFile; + // ensure ifstream objects can throw exceptions: + vShaderFile.exceptions (std::ifstream::failbit | std::ifstream::badbit); + fShaderFile.exceptions (std::ifstream::failbit | std::ifstream::badbit); + try + { + // open files + vShaderFile.open(vertexPath); + fShaderFile.open(fragmentPath); + std::stringstream vShaderStream, fShaderStream; + // read file's buffer contents into streams + vShaderStream << vShaderFile.rdbuf(); + fShaderStream << fShaderFile.rdbuf(); + // close file handlers + vShaderFile.close(); + fShaderFile.close(); + // convert stream into string + vertexCode = vShaderStream.str(); + fragmentCode = fShaderStream.str(); + } + catch (std::ifstream::failure& e) + { + std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ: " << e.what() << std::endl; + } + const char* vShaderCode = vertexCode.c_str(); + const char * fShaderCode = fragmentCode.c_str(); + // 2. compile shaders + unsigned int vertex, fragment; + // vertex shader + vertex = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vertex, 1, &vShaderCode, NULL); + glCompileShader(vertex); + checkCompileErrors(vertex, "VERTEX"); + // fragment Shader + fragment = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragment, 1, &fShaderCode, NULL); + glCompileShader(fragment); + checkCompileErrors(fragment, "FRAGMENT"); + // shader Program + ID = glCreateProgram(); + glAttachShader(ID, vertex); + glAttachShader(ID, fragment); + glLinkProgram(ID); + checkCompileErrors(ID, "PROGRAM"); + // delete the shaders as they're linked into our program now and no longer necessary + glDeleteShader(vertex); + glDeleteShader(fragment); + } + // activate the shader + // ------------------------------------------------------------------------ + void use() + { + glUseProgram(ID); + } + // utility uniform functions + // ------------------------------------------------------------------------ + void setBool(const std::string &name, bool value) const + { + glUniform1i(glGetUniformLocation(ID, name.c_str()), (int)value); + } + // ------------------------------------------------------------------------ + void setInt(const std::string &name, int value) const + { + glUniform1i(glGetUniformLocation(ID, name.c_str()), value); + } + // ------------------------------------------------------------------------ + void setFloat(const std::string &name, float value) const + { + glUniform1f(glGetUniformLocation(ID, name.c_str()), value); + } + +private: + // utility function for checking shader compilation/linking errors. + // ------------------------------------------------------------------------ + void checkCompileErrors(unsigned int shader, std::string type) + { + int success; + char infoLog[1024]; + if (type != "PROGRAM") + { + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + if (!success) + { + glGetShaderInfoLog(shader, 1024, NULL, infoLog); + std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl; + } + } + else + { + glGetProgramiv(shader, GL_LINK_STATUS, &success); + if (!success) + { + glGetProgramInfoLog(shader, 1024, NULL, infoLog); + std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl; + } + } + } +}; + +#endif -- cgit v1.2.3