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#ifndef SCREEN_H
#define SCREEN_H
// 80 x 24 ?
#include <stdint.h>
#define SCR_REAL_WIDTH 80
#define SCR_WIDTH 78
#define SCR_HEIGHT 24
#define SCR_CTRL 0x3D4
#define SCR_DATA 0x3D5
// COLORS
#define SCR_BLACK 0x0
#define SCR_BLUE 0x1
#define SCR_GREEN 0x2
#define SCR_CYAN 0x3
#define SCR_RED 0x4
#define SCR_MAGENTA 0x5
#define SCR_BROWN 0x6
#define SCR_GRAY_LIGHT 0x7
#define SCR_GRAY_DARK 0x8
#define SCR_BLUE_LIGHT 0x9
#define SCR_GREEN_LIGHT 0xa
#define SCR_CYAN_LIGHT 0xb
#define SCR_RED_LIGHT 0xc
#define SCR_MAGENTA_LIGHT 0xd
#define SCR_YELLOW 0xe
#define SCR_WHITE 0xf
//autoscroll
void update_cursor(uint32_t col,uint32_t row);
void console_put_char(uint8_t c,uint8_t color_fg, uint8_t color_bg, uint32_t x, uint32_t y);
#endif
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