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#ifndef SCREEN_H
#define SCREEN_H

// 80 x 24  ?

#include <stdint.h>

#define SCR_REAL_WIDTH 80

#define SCR_WIDTH 78
#define SCR_HEIGHT 24

#define SCR_CTRL 0x3D4
#define SCR_DATA 0x3D5

// COLORS
#define SCR_BLACK           0x0
#define SCR_BLUE            0x1
#define SCR_GREEN           0x2
#define SCR_CYAN            0x3
#define SCR_RED             0x4
#define SCR_MAGENTA         0x5
#define SCR_BROWN           0x6
#define SCR_GRAY_LIGHT      0x7
#define SCR_GRAY_DARK       0x8
#define SCR_BLUE_LIGHT      0x9
#define SCR_GREEN_LIGHT     0xa
#define SCR_CYAN_LIGHT      0xb
#define SCR_RED_LIGHT       0xc
#define SCR_MAGENTA_LIGHT   0xd
#define SCR_YELLOW          0xe
#define SCR_WHITE           0xf

//autoscroll
void update_cursor(uint32_t col,uint32_t row);
void console_put_char(uint8_t c,uint8_t color_fg, uint8_t color_bg, uint32_t x, uint32_t y);

#endif