summaryrefslogtreecommitdiff
path: root/userspace/put_pixel.h
blob: 4b45e83fbb316751e8b9f88f1c4f1acb8374434d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
#include <stdint.h>

#define VESA_FRAMEBUFFER 0xf5100000
#define VESA_PITCH 2560
#define VESA_BPP 4

//https://forum.osdev.org/viewtopic.php?t=10018&p=64358
// TODO: what will happen in 24bit mode?

/*
volatile int c;
int delay()
{
    c++;
}
*/

void put_rect(int x,int y, int w, int h,uint32_t col)
{
    // start
    uint8_t *p=VESA_FRAMEBUFFER+y*VESA_PITCH+x*VESA_BPP;
    uint32_t *pix=p;

    for(int yy=y; yy<y+h; yy++) // iter over lines
    {
        for(int xx=x; xx<x+w; xx++) // single line
        {
            *pix=col;
            pix++;
        }
        pix+=640-w;
    }
}

void put_pixel(int x,int y, uint32_t color)
{
    uint8_t *p=VESA_FRAMEBUFFER+y*VESA_PITCH+x*VESA_BPP;
    uint32_t *pix=p;
    *pix=color;
}

void put_pixel_old(int x,int y, int color)
{
    //do not write memory outside the screen buffer, check parameters against the VBE mode info
//    if (x<0 || x>vesaXres|| y<0 || y>vesaYres) return;
    if (x) x = (x*VESA_BPP); // get bytes (divide by 8)
    if (y) y = (y*VESA_PITCH);
    //uint8_t *cTemp=VbeModeInfoBlock->physbase;
    uint8_t *cTemp=VESA_FRAMEBUFFER;

    cTemp[x+y] =  (uint8_t)(color & 0xff);
    cTemp[x+y+1] = (uint8_t)((color>>8) & 0xff);
    cTemp[x+y+2] = (uint8_t)((color>>16) & 0xff);
}