diff options
| author | miguel <miguel@localhost> | 2017-09-13 10:50:03 +0200 |
|---|---|---|
| committer | miguel <miguel@localhost> | 2017-09-13 10:50:03 +0200 |
| commit | e2063047ee1d145dbdf1963a23f183cc9db9bf52 (patch) | |
| tree | 6c4d876781b072f4937d40acf22367b7c1ccb642 /main.cpp | |
| parent | 842c21d6aab2f38e35ea668194f67f85af2e3539 (diff) | |
coins, bigger level, hud, etc
Diffstat (limited to 'main.cpp')
| -rw-r--r-- | main.cpp | 123 |
1 files changed, 85 insertions, 38 deletions
@@ -1,3 +1,5 @@ +#include <sstream> + #include <SDL.h> #include "World.h" @@ -79,14 +81,57 @@ SDL_Texture* sdl_load_texture(std::string imagePath,int key_r, int key_g, int ke return tex; } +void sdl_put_letter(SDL_Renderer *ren, SDL_Texture *tex,int x,int y, int w, int h, int r, int g, int b, int ch) +{ + + if(ch>=123&&ch<=126)ch-=123-40; + else if(ch>=97&&ch<=122)ch-=97; + else if(ch>=65&&ch<=96)ch-=65; + else if(ch>=32&&ch<=63)ch-=32-50; + else ch=81; + + int col=ch%10; + int row=ch/10; + SDL_SetTextureColorMod(tex,r,g,b); + SDL_Rect src={col*8,row*10,8,10}; + SDL_Rect dst={x,y,w,h}; + SDL_RenderCopy(ren,tex,&src,&dst); + +} + +void sdl_put_str(SDL_Renderer *ren, SDL_Texture *tex,int x, int y,int size,std::string str,int r,int g, int b) +{ + int pos=0; + for(char ch:str) + { + pos++; + sdl_put_letter(ren,tex,x+8*size*pos,y, 8*size,10*size, r,g,b, ch); + } +} + // int main(int, char**){ - // initial values + // initial window size int win_width=640; int win_height=480; + // some other vars + bool quit = false; + SDL_Event event; + + Uint32 frameTime; + Uint32 lastFrameTime = 0; + Uint32 deltaTime = 0; + Uint32 fpsTime = 0; + Uint32 fpsCount = 0; + Uint32 fps = 0; + + Uint32 mouse_x=0; + Uint32 mouse_y=0; + + // init SDL and assign SDL_Renderer on success SDLInitType sdl_init=sdl_start(win_width,win_height); if(sdl_init.first!=0) { @@ -96,29 +141,16 @@ int main(int, char**){ SDL_Renderer *ren=sdl_init.second.second; + // init Textures std::vector<SDL_Texture*> textures; textures.push_back(sdl_load_texture("guy01.bmp",0,0,255,ren)); textures.push_back(sdl_load_texture("guy02.bmp",0,0,255,ren)); - textures.push_back(sdl_load_texture("hello.bmp",0,0,255,ren)); + textures.push_back(sdl_load_texture("coin.bmp",255,255,255,ren)); textures.push_back(sdl_load_texture("fonts.bmp",0,0,0,ren)); textures.push_back(sdl_load_texture("earth01.bmp",0,0,0,ren)); textures.push_back(sdl_load_texture("gridder01.bmp",255,255,255,ren)); textures.push_back(sdl_load_texture("gridder02.bmp",255,255,255,ren)); - // SDL_SetTextureColorMod(tex4,255,0,0); - - bool quit = false; - SDL_Event event; - - Uint32 frameTime; - Uint32 lastFrameTime = 0; - Uint32 deltaTime = 0; - Uint32 fpsTime = 0; - Uint32 fpsCount = 0; - - Uint32 mouse_x=0; - Uint32 mouse_y=0; - // init world LEVEL 1 World world(1); @@ -132,9 +164,9 @@ int main(int, char**){ fpsTime+=deltaTime; fpsCount++; - if(fpsTime>3000) + if(fpsTime>1000) { - std::cout << "FPS : " << fpsCount*1000/fpsTime << std::endl; + fps=fpsCount*1000/fpsTime; fpsTime=0; fpsCount=0; } @@ -176,17 +208,20 @@ int main(int, char**){ } } - // rendering & run world simu + // clear screen SDL_SetRenderDrawColor(ren, 0, 0, 0, 255); SDL_RenderClear(ren); - int br=-1; - + // render visible area for(int i=world.player.x-5;i<world.player.x+30;i++) { - br++; + int br=i-world.player.x+5; if(i<0||i>=world.bricks.size())continue; + SDL_Rect rect={br*100-100*world.player.x2,(10-world.coins_pos[i])*100,100,100}; + SDL_RenderCopy(ren,textures[2],NULL,&rect); + + for(int j=0;j<world.bricks[i].size();j++) { SDL_Rect rect={br*100-100*world.player.x2,(10-world.bricks[i][j].altitude)*100,100,100}; @@ -217,39 +252,51 @@ int main(int, char**){ } + + // water level SDL_SetRenderDrawColor(ren, 100*(i%2),100*(i%2),255, 255); SDL_Rect rect2={br*100-100*world.player.x2,(15)*100+std::sin(frameTime/1000.0+i)*30,100,800}; SDL_RenderFillRect(ren,&rect2); } - SDL_Rect rect={450,(9-world.bricks[0][0].altitude)*100,100,100}; + // render player char + SDL_Rect rect={450,(10-world.player.y)*100-world.player.y2*100,100,100}; if(world.player.anim==0)SDL_RenderCopy(ren,textures[0],NULL,&rect); else SDL_RenderCopy(ren,textures[1],NULL,&rect); - SDL_Rect rect2={300,50,640+std::sin(frameTime/1000.0)*100,200}; - SDL_RenderCopyEx(ren,textures[2],NULL,&rect2,std::sin(frameTime/1000.0)*10,NULL,SDL_FLIP_NONE); - -// SDL_SetRenderDrawColor(ren, 255, 255, 255, 255); -// SDL_Rect rect={mouse_x-10,mouse_y-10,20,20}; - - - // test text: - - std::string testString="Hello World\nMotherfuckas"; -//. SDL_RenderCopyEx(ren,tex4,NULL,NULL,0,NULL,SDL_FLIP_NONE); - - + // HUD + std::stringstream strbuffer; + strbuffer << "COINS: " << world.coins << " LEVEL: " << world.level << " FPS: " << fps ; + sdl_put_str(ren, textures[3],10, 10, 4,strbuffer.str(),190,190,222); + if(world.player.dead) + { + SDL_SetRenderDrawColor(ren, 100,100,100, 255); + SDL_Rect rect2={250,350,1200,300}; + SDL_RenderFillRect(ren,&rect2); + sdl_put_str(ren, textures[3],300, 400, 7,"LUNATIC LEMMY DIED!",250,100,100); + sdl_put_str(ren, textures[3],280, 500, 4,"[click to retry]",200,190,222); + } + if(world.player.win) + { + SDL_SetRenderDrawColor(ren, 100,100,100, 255); + SDL_Rect rect2={250,350,800,300}; + SDL_RenderFillRect(ren,&rect2); + sdl_put_str(ren, textures[3],300, 400, 7,"! LEVEL UP !",100,250,100); + sdl_put_str(ren, textures[3],280, 500, 4,"[click for next level]",100,250,222); + } + + // finish rendering SDL_RenderPresent(ren); - // run world simu + // progress world simu world.sim(deltaTime); } - //Clean up our objects and quit + //Clean up and quit for(SDL_Texture *tex:textures) { SDL_DestroyTexture(tex); |
