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-rw-r--r--main.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index 7c7e466..bd248af 100644
--- a/main.cpp
+++ b/main.cpp
@@ -355,16 +355,33 @@ void main_loop(void *arg)
SDL_SetRenderDrawColor(ctx->ren, 0, 0, 0, 255);
SDL_RenderClear(ctx->ren);
+ SDL_SetRenderDrawColor(ctx->ren, 0x99, 0x99, 0x99, 255);
+
+ for(int j=1;j<12;j++)
+ {
+ SDL_Rect rect={0,(ctx->show_tiles_vertical_move-j)*ctx->show_tiles_size,ctx->show_tiles_size,ctx->show_tiles_size};
+ rect.h=ctx->show_tiles_max_height;
+ rect.y+=ctx->show_tiles_size;
+ SDL_RenderDrawLine(ctx->ren,0,rect.y,ctx->win_width,rect.y);
+ }
+
// render visible area
for(int i=ctx->world.player.x-ctx->show_tiles_back;i<ctx->world.player.x+ctx->show_tiles_front;i++)
{
int tile_col=i-ctx->world.player.x+ctx->show_tiles_back;
if(i<0||i>=ctx->world.bricks.size())continue;
+ SDL_SetRenderDrawColor(ctx->ren, 0x99, 0x99, 0x99, 255);
+ SDL_RenderDrawLine(ctx->ren,(int)(tile_col*ctx->show_tiles_size-ctx->show_tiles_size*ctx->world.player.x2),ctx->win_height,(int)(tile_col*ctx->show_tiles_size-ctx->show_tiles_size*ctx->world.player.x2),0);
+
+
+ //coins
SDL_Rect rect={(int)(tile_col*ctx->show_tiles_size-ctx->show_tiles_size*ctx->world.player.x2),(ctx->show_tiles_vertical_move-ctx->world.coins_pos[i])*ctx->show_tiles_size,ctx->show_tiles_size,ctx->show_tiles_size};
SDL_RenderCopy(ctx->ren,ctx->textures[2],NULL,&rect);
+
+
for(int j=0;j<ctx->world.bricks[i].size();j++)
{
SDL_Rect rect={(int)(tile_col*ctx->show_tiles_size-ctx->show_tiles_size*ctx->world.player.x2),(ctx->show_tiles_vertical_move-ctx->world.bricks[i][j].altitude)*ctx->show_tiles_size,ctx->show_tiles_size,ctx->show_tiles_size};
@@ -410,9 +427,23 @@ void main_loop(void *arg)
// HUD
std::stringstream strbuffer;
- strbuffer << "SCORE:" << ctx->world.coins << " | LVL:" << ctx->world.level << " | FPS:" << ctx->fps << " | RES:"<<ctx->win_width << "*" << ctx->win_height ;
+ strbuffer << "NEXT_STONE (see below)"<< " | SCORE:" << ctx->world.coins << " | LVL:" << ctx->world.level << " | FPS:" << ctx->fps << " | RES:"<<ctx->win_width << "*" << ctx->win_height ;
sdl_put_str(ctx->ren, ctx->textures[3],10, 10, 10,strbuffer.str(),222,255,222,60,ctx->win_width,ctx->win_height,1,1);
+ rect={10,20,60,60};
+
+ switch(ctx->world.next_stone)
+ {
+ case 2:
+ SDL_RenderCopy(ctx->ren,ctx->textures[5],NULL,&rect);
+ break;
+ case 3:
+ SDL_RenderCopy(ctx->ren,ctx->textures[6],NULL,&rect);
+ break;
+ case 4:
+ SDL_RenderCopy(ctx->ren,ctx->textures[7],NULL,&rect);
+ break;
+ }
if(ctx->world.player.dead)
{
sdl_put_str(ctx->ren, ctx->textures[3],300, -1, 10,"LUNATIC LEMMY DIED!",250,100,100,19,ctx->win_width,ctx->win_height,1,2);