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#include "World.h"


World::World(int level)
{
	player.speed=1;
	player.x2=player.x=0;
	player.anim=0;
	// generate level
	player.y=bricks[0][0].altitude+1;
}

void World::sim(double time)
{
	player.x2+=time/1000.0*player.speed;
	player.anim=(int)(player.x2*5)%2;
	while(player.x2>1.0)
	{
		player.x2-=1;
		player.x+=1;
	}
}