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#include <vector>
#include <iostream>

struct Brick
{
	int altitude; //meter above sea level
	int type;
//	~Brick(){std::cout<<"deconstruct"<< std::endl;}
//	Brick(int altitude, int type){std::cout<<"construct"<< std::endl;}
	
	
};

struct Player
{
	int x;
	int y;
	double x2;
	int speed;
	int anim;
};

struct World
{
	Player player;
	std::vector<std::vector<Brick>> bricks=
	{
		{ {0,2} },
		{ {0,2} },
		{ {0,2} },
		{ {0,0},{5,1} },
		{ {0,0},{5,1} },
		{ {0,0},{5,1} },
		{ {0,0},{5,1} },
		{},
		{ {5,1} },
		{ {5,1} },
		{ {0,0},{5,1} },
		{ {0,0},{5,1} },
		{ {0,0},{5,1} },
		{ {1,0},{5,1} },
		{ {2,0},{5,1},{7,1} },
		{ {3,0},{6,1} }
	};

	World(int level);
	void sim(double);
	void mouseclick(int x, int y);
};