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---------------------------------------------------------------------------------------------
--
-- GRAHAM SCAN AND ALPHA SHAPES IMPLEMENTATIONS
--
-- This little haskell programm calulates the Convex Hull for a set of 2D points.
-- It ships wit a main function that feeds the Graham Scan algorithm with some
-- random points and generates a simple SVG of the input points and resulting envelope.
-- A simple SVG encoder is included.
--
-- Alogrithm used: https://en.wikipedia.org/wiki/Graham_scan
--
-- CREDITS --
--
-- Michal Idziorek <m.i@gmx.at>
-- 16 December 2017
--
---------------------------------------------------------------------------------------------
-- Added triangulation
-- may 4th/6th 2018/
-- https://en.wikipedia.org/wiki/Point_set_triangulation
--
------------------------------------------------------------
--todo: better algos/ datastructures/ benchmark/optimize cleanup/modularize
--voronoi/alphashapes/real alpha shapes with bended edges..
--use some lattice, especially for findNonDel!
import Data.List
import Data.List.Split
import Data.Maybe
import System.Random
import Debug.Trace
import System.IO
import System.Environment
-- SETTINGS --
--point_count=50
rnd_min=0
rnd_max=200
svg_w=500
svg_h=500
---------------------------------------------------------------------------------------------
-- GRAHAM SCAN --
-- Three points are clockwise if ccw < 0.
ccw (p1x,p1y) (p2x,p2y) (p3x,p3y) = (p2x - p1x)*(p3y - p1y) - (p2y - p1y)*(p3x - p1x)
-- Calculate the slope defined by 2 points. (return Infinity, if points are identical).
slope (ax,ay) (bx,by) | (ax,ay ) == (bx,by) = 1/0 -- Infinity
| otherwise = (bx-ax)/(by-ay)
-- Comparison function to sort points counterclockwise (given a reference point).
slope_cmp a b c = compare (slope a c) (slope a b)
-- Comparison function using the y and x coordinates for ordering.
graham_cmp (ax,ay) (bx,by) | ay /= by = compare ay by
| otherwise = compare ax bx
-- Graham scan on prepared data. this will calculate the convex hull.
graham_calc [] hs = hs
graham_calc (x1:xs) hh | length(hh) < 2 = graham_calc xs (x1:hh)
graham_calc xx@(x1:xs) hh@(h1:h2:hs) | ccw x1 h1 h2 < 0 = graham_calc xs (x1:hh)
| otherwise = graham_calc xx (h2:hs)
-- Find the starting point, sort all points counterclockwise and perform the graham scan.
graham xs = graham_calc sortedPoints []
where minPoint = minimumBy graham_cmp xs
sortedPoints = sortBy (slope_cmp minPoint) xs
-- -- ---- draws SVG points and lines (in hardcoded sizes and colors)
-- -- --svg_draw w h p l = xml_enc_shit "svg" [style,["width",show w],["height",show h]] body
-- -- -- where style = ["style",
-- -- -- "background-color:black;border:3px solid green;margin:2px;"]
-- -- -- body = (unlines (map point_to_svg_1 p )) ++
-- -- -- (unlines (map (line_to_svg (255,0,0)) l))
-- -- --
-- -- ---- calculate convex hull and generate svg
-- -- --svg_graham xs = svg_draw 600 600 xs (zip hull hull_open)
-- -- -- where hull_open = graham xs
-- -- -- hull = (last hull_open) : hull_open
-- TRIANGULATION --
flipper c tri = case findNonDel tri of
Nothing -> (tri,c)
Just (t1,t2,f1,f2) -> flipper (c+1) $ f1 : f2 : (delete t1 $ delete t2 tri)
--todo check angles
findNonDel tri = head' nondel
where nondel= [(a,b,fst (flipTri a b),snd (flipTri a b)) | a<-tri , b<-tri, a/=b, angleBig a b]
angleBig t1 t2 = case commonEdge t1 t2 of Just com -> an t1 com + an t2 com > pi
_ -> False
an (a,b,c) edge = vangle pt0 pt1 pt2
where (pt1:pt2:[])= filter (`elem` [fst edge,snd edge]) [a,b,c]
(pt0:[])= filter (not.(`elem` [fst edge,snd edge])) [a,b,c]
vangle v0 v1 v2 =acos $ vdot a b / (vmag a * vmag b)
where a=vsub v1 v0
b=vsub v2 v0
vsub (x1,y1) (x2,y2) = (x1-x2,y1-y2)
vmag (x,y) = sqrt (x*x+y*y)
vdot (ax,ay) (bx,by) = ax*bx+ay*by
flipTri t1@(a,b,c) t2@(d,e,f) = (t1',t2')
where (t1',t2')=((v3,v4,v1),(v3,v4,v2))
(v1,v2) =fromJust $ commonEdge t1 t2
v3=head $ filter (not.(`elem` [v1,v2])) [a,b,c]
v4=head $ filter (not.(`elem` [v1,v2])) [d,e,f]
commonEdge t1@(a,b,c) t2@(d,e,f) = head' [l1 | l1@(a1,a2)<-edges,
l2@(b1,b2)<-delete l1 edges,
(a1==b1&&a2==b2)||(a1==b2&&a2==b1)]
where edges = [(a,b), (b,c), (c,a), (d,e), (e,f), (f,d)]
-- http://www.geom.uiuc.edu/~samuelp/del_project.html
-- http://web.colby.edu/thegeometricviewpoint/2014/11/23/algorithms-for-working-with-triangulated-surfaces/
-- DIVIDE and CONQUER
-- helping head
head' (x:xs) = Just x
head' _ = Nothing
-- trivial triangulation stuff --
triangulate xs =foldl (f p) [] (zip pts$ tail pts)
where (p:pts)=xs
f s a (x,y) = (s,x,y):a
subtriangulate tri xs = foldl f tri xs
where f a x = case findInside a x of
Just t@(t1,t2,t3) -> (x,t1,t2):(x,t1,t3):(x,t2,t3):delete t a
Nothing -> error ("fail on subtriang " ++ show x) undefined -- (x,(0,0),(0,0)):
-- TRIANGLE INTERIOR TEST --
-- https://stackoverflow.com/questions/2049582/how-to-determine-if-a-point-is-in-a-2d-triangle
findInside tri p = foldl f Nothing tri
where f Nothing t = if isInside t p then Just t else Nothing
f x _ = x
sign (p1x,p1y) (p2x,p2y) (p3x,p3y)= (p1x - p3x) * (p2y - p3y) - (p2x - p3x) * (p1y - p3y)
isInside (v1,v2,v3) pt = b1==b2 && b2==b3
where b1 = sign pt v1 v2 < 0
b2 = sign pt v2 v3 < 0
b3 = sign pt v3 v1 < 0
-- ALPHA COMPLEX --
-- http://codeforces.com/blog/entry/17313
-- https://en.wikipedia.org/wiki/Circumscribed_circle#Cartesian_coordinates
-- http://www.ambrsoft.com/trigocalc/circle3d.htm
--
center_from (bx,by) (cx,cy)=((cy*_B-by*_C)/(2*_D), (bx*_C-cx*_B)/(2*_D))
where _B=bx*bx+by*by
_C=cx*cx+cy*cy
_D=bx*cy-by*cx
circle_from ((ax,ay),(bx,by),(cx,cy)) = (radius,(ax+x,ay+y))
where radius =sqrt((x-(bx-ax))**2+(y-(by-ay))**2)
(x,y) = center_from (bx-ax,by-ay) (cx-ax, cy-ay)
radius_from = fst.circle_from
-- rturn circle(I+A, abs(I));
-- where xc = ((ax * ax + ay * ay) * (by - cy) + (bx * bx + by * by) * (cy - ay) + (cx * cx + cy * cy) * (ay - by)) / d
-- yc = ((ax * ax + ay * ay) * (cx - bx) + (bx * bx + by * by) * (ax - cx) + (cx * cx + cy * cy) * (bx - ax)) / d
-- RANDOMIZING --
randomPoints g cnt = take cnt (zip r10a r10b)
where r5 = randomRs (rnd_min,rnd_max) g :: [Double]
r10a =zipWith (+) r5 (drop cnt r5)
r10b =zipWith (+) (drop (2*cnt) r5) (drop (3*cnt) r5)
---------------------------------------------------------------------------------------------
-- MAIN --
-- let svgData = svgGenerate svgExample1
main = do
g <- newStdGen
args <- getArgs
let point_count = read $ args!!0
let points2=randomPoints g 99999
dat<-readFile "data.txt"
outp<-openFile "nice.html" WriteMode
let points = [(10,10),(100,100),(100,10)]
let points = randomPoints g point_count
let rnds = chunksOf 2 $ (randomRs (-1,1) g :: [Double])
let points = map (\((a:b:_),(x:y:_))->(read x*10+a,read y*10+b)) $zip rnds $ map (splitOn ",") $ lines dat
print points
let cvx_hull=graham points
let cvx_hull_tri=triangulate cvx_hull
let points_inside=filter (not.(`elem` graham points)) points
let full_tri=subtriangulate cvx_hull_tri points_inside
let (delaunay,delaunay_count)=flipper 0 full_tri
let delaunay_circles=map circle_from delaunay
let alfa_tri alf=filter ((<1/alf).radius_from) delaunay
let putOutput = hPutStr outp
putOutput $ "<pre>"
putOutput $ "Input data set: " ++ show (length points) ++ " points.\n"
putOutput $ "Calculated convex hull having: " ++ show (length cvx_hull) ++ " points.\n"
putOutput $ "Convex hull traingulated to: " ++ show (length cvx_hull_tri) ++ " triangles.\n"
putOutput $ "Fully traingulated to: " ++ show (length full_tri) ++ " triangles."
putOutput $ " (expected count: " ++ show (length points * 2 - 2 - length cvx_hull) ++ " according to: 2*n-h-2)\n"
putOutput $ "Converted to delaunay triangulation after: " ++ show delaunay_count ++ " flips.\n"
putOutput $ "</pre>"
putOutput $ svg_draw_body svg_w svg_h $ (concat $ map (tri_to_svg (100,100,255)) cvx_hull_tri) ++ (concat $ map (point_to_svg (255,100,100)) points)
putOutput $ svg_draw_body svg_w svg_h $ (concat $ map (tri_to_svg (100,100,255)) full_tri) ++ (concat $ map (point_to_svg (255,100,100)) points)
putOutput $ svg_draw_body svg_w svg_h $ (concat $ map (tri_to_svg (100,100,255)) delaunay) ++ (concat $ map (point_to_svg (255,100,100)) points)
putOutput $ svg_draw_body svg_w svg_h $ (concat $ map (tri_to_svg (100,100,255)) delaunay) ++ (concat $ map (point_to_svg (255,100,100)) points) ++ (concat $ map (circle_to_svg (255,100,100)) delaunay_circles)
let getAlpha alpha= svg_draw_body svg_w svg_h $ (concat $ map (tri_to_svg (100,100,100)) delaunay) ++ (concat $ map (tri_fill_svg (100,100,0)) (alfa_tri alpha))
putOutput $ concat $ map getAlpha [0.1,0.2..1.7]
-- SOME BASIC SVG ENCODING FUNCS --
xml_enc_shit tag attrs body = "<"++tag++" "++xml_attrs++">"++body++"</"++tag++">"
where xml_attrs = unlines $ map xml_attr attrs
xml_attr (x:xs) = x++"=\""++(head xs)++"\" "
line_to_svg (r,g,b) ((x1,y1),(x2,y2)) = xml_enc_shit "line" [["x1",show lx1],["y1",show ly1],
["x2",show lx2],["y2",show ly2],
["style", "stroke:rgb("++show r++","++show g++","++show b++");stroke-width:2"]] ""
where lx1=x1
lx2=x2
ly1=y1
ly2=y2
tri_to_svg col (a,b,c) = line_to_svg col (a,b)++line_to_svg col (b,c)++line_to_svg col (c,a)
tri_fill_svg col ((x1,y1),(x2,y2),(x3,y3)) = xml_enc_shit "polygon" [["points",pts],["style","fill:rgb(100,100,200)"]] ""
where pts=show (x1)++","++show (y1)++" "++show (x2)++","++show y2++" "++show (x3)++","++show (y3)
point_to_svg_1 (x,y) = xml_enc_shit "circle" [["cx",show cx],["cy",show cy],["r","5"],
["fill","rgb(30,150,"++(show (floor dist))++")"]] ""
where cx=x
cy=y
dist= (sqrt ((x-5)*(x-5) + (y-5)*(y-5)))*255/8
point_to_svg (r,g,b) (x,y) = xml_enc_shit "circle" [["cx",show cx],["cy",show cy],["r","5"],
["fill","rgb("++col++")"]] ""
where cx=x
cy=y
dist= (sqrt ((x-5)*(x-5) + (y-5)*(y-5)))*255/8
col=show r++","++show g++","++show b
circle_to_svg (r,g,b) (radius,(x,y)) = xml_enc_shit "circle" [["cx",show cx],["cy",show cy],["r",show rad],
["stroke","rgb("++col++")"],["fill","none"]] ""
where cx=x
cy=y
rad=radius
col=show r++","++show g++","++show b
-- draws SVG points and lines (in hardcoded sizes and colors)
svg_draw_body w h body = xml_enc_shit "svg" [style,["width",show w],["height",show h]] body
where style = ["style",
"background-color:black;border:3px solid green;margin:2px;"]
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