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authorMiguel <m.i@gmx.at>2019-03-19 12:04:02 +0100
committerMiguel <m.i@gmx.at>2019-03-19 12:04:02 +0100
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+ 2005
+# MERP World
+
+A quite extensive app supporting the game-master in the Middle Earth
+role play game. Coded together with my good friend Nick.
+
+## Features
+
+* Weather
+* Vegetation
+* Random Events
+* Moon Phases
+* Generating People
+* Generating Enemies
+* Generating complete Villages
+* and many more...
+
+## Screenshots
+![](merp2.png)\
+![](merp1.png)\
+![](merp3.png)
+![](merp4.png)
+
+## Source Code
+
+The source code is confidental, sorry.
+
+<!--
+private git repo at:
+git:miguel/merpworld
+-->
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+ June 2017
+# Ball Maze
+
+A quick little game put together using **Blender**'s built-in **Game Engine**.
+Now I regret not setting up a shadow to easier understand the position of the
+ball. Note that the Game Engine will most probably not be part of Blender 2.8 anymore.
+
+<video controls>
+<source src="ballmaze.mp4" type="video/mp4">
+<source src="ballmaze.webm" type="video/webm">
+ Sorry, Your browser does not support the video tag.
+
+</video>
+
+<!--
+I keep this game locally in ~/nogit/blender_ball_maze
+not sure where the original blender file / source code is..
+-->
diff --git a/00_blog/00030_Computer-Games/00150_TU-Racer/index.md b/00_blog/00030_Computer-Games/00150_TU-Racer/index.md
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+ June 2005
+# TU Racer
+
+My top rated Game Project from University Times implemented for the
+legendary _Computergraphik_ II & III Courses.
+
+You participate in deadly races around the Technical University, as well
+as in psychodelic worlds to earn money for your tuition fees, which the
+Austrian government just invented. (back then in 2005...)
+
+The game is using a custom game engine based on raw OpenGL.
+
+## Features
+
+* Precalculated Lightmaps
+* View Frustum Culling
+* Split-screen Multiplayer
+* Ghost Car / Highscores
+* Lights and Transparency
+* 3 Unique Levels
+* 4 Cars with individual physics