diff options
| -rw-r--r-- | main.cpp | 417 | ||||
| -rw-r--r-- | shaders/shader.frag | 9 | ||||
| -rw-r--r-- | shaders/shader.vert | 20 |
3 files changed, 439 insertions, 7 deletions
@@ -13,6 +13,13 @@ #include <cstdint> #include <limits> #include <algorithm> +#include <fstream> + +#ifdef NDEBUG + const bool enableValidationLayers = false; +#else + const bool enableValidationLayers = true; +#endif const uint32_t WIDTH = 800; const uint32_t HEIGHT = 600; @@ -21,11 +28,20 @@ const std::vector<const char*> validationLayers = { "VK_LAYER_KHRONOS_validation" }; -#ifdef NDEBUG - const bool enableValidationLayers = false; -#else - const bool enableValidationLayers = true; -#endif +static std::vector<char> readFile(const std::string& filename) { + std::ifstream file(filename, std::ios::ate | std::ios::binary); + + if (!file.is_open()) { + throw std::runtime_error("failed to open file!"); + } + + size_t fileSize = (size_t) file.tellg(); + std::vector<char> buffer(fileSize); + file.seekg(0); + file.read(buffer.data(), fileSize); + file.close(); + return buffer; +} class HelloTriangleApplication { @@ -62,6 +78,20 @@ private: std::vector<VkImageView> swapChainImageViews; + VkRenderPass renderPass; + + VkPipelineLayout pipelineLayout; + VkPipeline graphicsPipeline; + + std::vector<VkFramebuffer> swapChainFramebuffers; + + VkCommandPool commandPool; + VkCommandBuffer commandBuffer; + + VkSemaphore imageAvailableSemaphore; + VkSemaphore renderFinishedSemaphore; + VkFence inFlightFence; + void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) { createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; @@ -88,6 +118,7 @@ private: glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr); } + void initVulkan() { createInstance(); // 01 Setup -> Instance setupDebugMessenger(); // 02 Setup -> Validation Layers @@ -96,14 +127,332 @@ private: createLogicalDevice(); // 04 Setup -> Logical Device createSwapChain(); // 06 Presentation -> Swap Chain createImageViews(); // 07 Presentation -> Image Views - createGraphicsPipeline(); // 08 Graphics Pipeline -> Introduction + createRenderPass(); // 11 Graphics Pipeline -> RenderPasses + createGraphicsPipeline(); // 08 Graphics Pipeline -> Introduction + createFramebuffers(); // 12 Drawing -> Framebuffers + createCommandPool(); // 13 Drawing -> Commmand Buffers + createCommandBuffer(); // -- + createSyncObjects (); // 14 Drawing -> Rendering + } + void createSyncObjects() { + VkSemaphoreCreateInfo semaphoreInfo{}; + semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + + VkFenceCreateInfo fenceInfo{}; + fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; + + if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS || + vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS || + vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS) { + throw std::runtime_error("failed to create semaphores!"); + } + } + + void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) { + + VkCommandBufferBeginInfo beginInfo{}; + beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + beginInfo.flags = 0; // Optional + beginInfo.pInheritanceInfo = nullptr; // Optional + + if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) { + throw std::runtime_error("failed to begin recording command buffer!"); + } + + VkRenderPassBeginInfo renderPassInfo{}; + renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; + renderPassInfo.renderPass = renderPass; + renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex]; + renderPassInfo.renderArea.offset = {0, 0}; + renderPassInfo.renderArea.extent = swapChainExtent; + + VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}}; + renderPassInfo.clearValueCount = 1; + renderPassInfo.pClearValues = &clearColor; + + vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); + vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); + + VkViewport viewport{}; + viewport.x = 0.0f; + viewport.y = 0.0f; + viewport.width = static_cast<float>(swapChainExtent.width); + viewport.height = static_cast<float>(swapChainExtent.height); + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.0f; + vkCmdSetViewport(commandBuffer, 0, 1, &viewport); + + VkRect2D scissor{}; + scissor.offset = {0, 0}; + scissor.extent = swapChainExtent; + vkCmdSetScissor(commandBuffer, 0, 1, &scissor); + + vkCmdDraw(commandBuffer, 3, 1, 0, 0); + vkCmdEndRenderPass(commandBuffer); + + if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { + throw std::runtime_error("failed to record command buffer!"); + } + } + + void createCommandBuffer() { + VkCommandBufferAllocateInfo allocInfo{}; + allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + allocInfo.commandPool = commandPool; + allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + allocInfo.commandBufferCount = 1; + + if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS) { + throw std::runtime_error("failed to allocate command buffers!"); + } + } + + void createCommandPool() { + QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice); + + VkCommandPoolCreateInfo poolInfo{}; + poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value(); + + if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) { + throw std::runtime_error("failed to create command pool!"); + } + } + + void createFramebuffers() { + swapChainFramebuffers.resize(swapChainImageViews.size()); + for (size_t i = 0; i < swapChainImageViews.size(); i++) { + VkImageView attachments[] = { + swapChainImageViews[i] + }; + + VkFramebufferCreateInfo framebufferInfo{}; + framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + framebufferInfo.renderPass = renderPass; + framebufferInfo.attachmentCount = 1; + framebufferInfo.pAttachments = attachments; + framebufferInfo.width = swapChainExtent.width; + framebufferInfo.height = swapChainExtent.height; + framebufferInfo.layers = 1; + + if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) { + throw std::runtime_error("failed to create framebuffer!"); + } + } + } + + void createRenderPass() { + + VkAttachmentDescription colorAttachment{}; + colorAttachment.format = swapChainImageFormat; + colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; + colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + + VkAttachmentReference colorAttachmentRef{}; + colorAttachmentRef.attachment = 0; + colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + VkSubpassDescription subpass{}; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &colorAttachmentRef; + + VkSubpassDependency dependency{}; + dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + dependency.dstSubpass = 0; + dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.srcAccessMask = 0; + dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + + VkRenderPassCreateInfo renderPassInfo{}; + renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + renderPassInfo.attachmentCount = 1; + renderPassInfo.pAttachments = &colorAttachment; + renderPassInfo.subpassCount = 1; + renderPassInfo.pSubpasses = &subpass; + renderPassInfo.dependencyCount = 1; + renderPassInfo.pDependencies = &dependency; + + if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) { + throw std::runtime_error("failed to create render pass!"); + } } void createGraphicsPipeline() { + // 09 Graphics Pipeline -> Shader Modules + auto vertShaderCode = readFile("shaders/vert.spv"); + auto fragShaderCode = readFile("shaders/frag.spv"); + std::cout << vertShaderCode.size() << std::endl; + std::cout << fragShaderCode.size() << std::endl; + VkShaderModule vertShaderModule = createShaderModule(vertShaderCode); + VkShaderModule fragShaderModule = createShaderModule(fragShaderCode); + + VkPipelineShaderStageCreateInfo vertShaderStageInfo{}; + vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT; + vertShaderStageInfo.module = vertShaderModule; + vertShaderStageInfo.pName = "main"; + + VkPipelineShaderStageCreateInfo fragShaderStageInfo{}; + fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT; + fragShaderStageInfo.module = fragShaderModule; + fragShaderStageInfo.pName = "main"; + + VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo}; + + // 10 Graphics Pipeline -> Fixed Functions + std::vector<VkDynamicState> dynamicStates = { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR + }; + + VkPipelineDynamicStateCreateInfo dynamicState{}; + dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; + dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()); + dynamicState.pDynamicStates = dynamicStates.data(); + + VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; + vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertexInputInfo.vertexBindingDescriptionCount = 0; + vertexInputInfo.pVertexBindingDescriptions = nullptr; // Optional + vertexInputInfo.vertexAttributeDescriptionCount = 0; + vertexInputInfo.pVertexAttributeDescriptions = nullptr; // Optional + + VkPipelineInputAssemblyStateCreateInfo inputAssembly{}; + inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + inputAssembly.primitiveRestartEnable = VK_FALSE; + + VkViewport viewport{}; + viewport.x = 0.0f; + viewport.y = 0.0f; + viewport.width = (float) swapChainExtent.width; + viewport.height = (float) swapChainExtent.height; + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.0f; + + VkRect2D scissor{}; + scissor.offset = {0, 0}; + scissor.extent = swapChainExtent; + +// DYN STATE? + VkPipelineViewportStateCreateInfo viewportState{}; + viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewportState.viewportCount = 1; + viewportState.scissorCount = 1; + +// VkPipelineViewportStateCreateInfo viewportState{}; +// viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; +// viewportState.viewportCount = 1; +// viewportState.pViewports = &viewport; +// viewportState.scissorCount = 1; +// viewportState.pScissors = &scissor; + + VkPipelineRasterizationStateCreateInfo rasterizer{}; + rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rasterizer.depthClampEnable = VK_FALSE; + rasterizer.rasterizerDiscardEnable = VK_FALSE; + rasterizer.polygonMode = VK_POLYGON_MODE_FILL; + rasterizer.lineWidth = 1.0f; + rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; + rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; + + rasterizer.depthBiasEnable = VK_FALSE; + rasterizer.depthBiasConstantFactor = 0.0f; // Optional + rasterizer.depthBiasClamp = 0.0f; // Optional + rasterizer.depthBiasSlopeFactor = 0.0f; // Optional + + VkPipelineMultisampleStateCreateInfo multisampling{}; + multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisampling.sampleShadingEnable = VK_FALSE; + multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + multisampling.minSampleShading = 1.0f; // Optional + multisampling.pSampleMask = nullptr; // Optional + multisampling.alphaToCoverageEnable = VK_FALSE; // Optional + multisampling.alphaToOneEnable = VK_FALSE; // Optional + + VkPipelineColorBlendAttachmentState colorBlendAttachment{}; + colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + colorBlendAttachment.blendEnable = VK_FALSE; + colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; // Optional + colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional + colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; // Optional + colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; // Optional + colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; // Optional + colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; // Optional + + VkPipelineColorBlendStateCreateInfo colorBlending{}; + colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + colorBlending.logicOpEnable = VK_FALSE; + colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional + colorBlending.attachmentCount = 1; + colorBlending.pAttachments = &colorBlendAttachment; + colorBlending.blendConstants[0] = 0.0f; // Optional + colorBlending.blendConstants[1] = 0.0f; // Optional + colorBlending.blendConstants[2] = 0.0f; // Optional + colorBlending.blendConstants[3] = 0.0f; // Optional + + VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; + pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + pipelineLayoutInfo.setLayoutCount = 0; // Optional + pipelineLayoutInfo.pSetLayouts = nullptr; // Optional + pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional + pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional + + if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) { + throw std::runtime_error("failed to create pipeline layout!"); + } + + // 12 Graphics Pipeline -> Conclusion + VkGraphicsPipelineCreateInfo pipelineInfo{}; + pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + pipelineInfo.stageCount = 2; + pipelineInfo.pStages = shaderStages; + pipelineInfo.pVertexInputState = &vertexInputInfo; + pipelineInfo.pInputAssemblyState = &inputAssembly; + pipelineInfo.pViewportState = &viewportState; + pipelineInfo.pRasterizationState = &rasterizer; + pipelineInfo.pMultisampleState = &multisampling; + pipelineInfo.pDepthStencilState = nullptr; // Optional + pipelineInfo.pColorBlendState = &colorBlending; + pipelineInfo.pDynamicState = &dynamicState; + pipelineInfo.layout = pipelineLayout; + pipelineInfo.renderPass = renderPass; + pipelineInfo.subpass = 0; + pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // Optional + pipelineInfo.basePipelineIndex = -1; // Optional + + if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) { + throw std::runtime_error("failed to create graphics pipeline!"); + } + // + + vkDestroyShaderModule(device, fragShaderModule, nullptr); + vkDestroyShaderModule(device, vertShaderModule, nullptr); + } + VkShaderModule createShaderModule(const std::vector<char>& code) { + VkShaderModuleCreateInfo createInfo{}; + createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + createInfo.codeSize = code.size(); + createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data()); + VkShaderModule shaderModule; + if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) { + throw std::runtime_error("failed to create shader module!"); + } + return shaderModule; } - + void createImageViews() { swapChainImageViews.resize(swapChainImages.size()); for (size_t i = 0; i < swapChainImages.size(); i++) { @@ -308,10 +657,64 @@ private: void mainLoop() { while (!glfwWindowShouldClose(window)) { glfwPollEvents(); + drawFrame(); // 14 Drawing -> Rendering } } + void drawFrame() { + + vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX); + vkResetFences(device, 1, &inFlightFence); + uint32_t imageIndex; + vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex); + vkResetCommandBuffer(commandBuffer, 0); + recordCommandBuffer(commandBuffer, imageIndex); + + VkSubmitInfo submitInfo{}; + submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + + VkSemaphore waitSemaphores[] = {imageAvailableSemaphore}; + VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT}; + submitInfo.waitSemaphoreCount = 1; + submitInfo.pWaitSemaphores = waitSemaphores; + submitInfo.pWaitDstStageMask = waitStages; + + submitInfo.commandBufferCount = 1; + submitInfo.pCommandBuffers = &commandBuffer; + + VkSemaphore signalSemaphores[] = {renderFinishedSemaphore}; + submitInfo.signalSemaphoreCount = 1; + submitInfo.pSignalSemaphores = signalSemaphores; + + if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS) { + throw std::runtime_error("failed to submit draw command buffer!"); + } + + VkPresentInfoKHR presentInfo{}; + presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; + presentInfo.waitSemaphoreCount = 1; + presentInfo.pWaitSemaphores = signalSemaphores; + + VkSwapchainKHR swapChains[] = {swapChain}; + presentInfo.swapchainCount = 1; + presentInfo.pSwapchains = swapChains; + presentInfo.pImageIndices = &imageIndex; + presentInfo.pResults = nullptr; // Optional + + vkQueuePresentKHR(presentQueue, &presentInfo); + } + void cleanup() { + vkDestroySemaphore(device, imageAvailableSemaphore, nullptr); + vkDestroySemaphore(device, renderFinishedSemaphore, nullptr); + vkDestroyFence(device, inFlightFence, nullptr); + vkDestroyCommandPool(device, commandPool, nullptr); + for (auto framebuffer : swapChainFramebuffers) { + vkDestroyFramebuffer(device, framebuffer, nullptr); + } + vkDestroyPipeline(device, graphicsPipeline, nullptr); + vkDestroyPipelineLayout(device, pipelineLayout, nullptr); + vkDestroyRenderPass(device, renderPass, nullptr); for (auto imageView : swapChainImageViews) { vkDestroyImageView(device, imageView, nullptr); } diff --git a/shaders/shader.frag b/shaders/shader.frag new file mode 100644 index 0000000..7c5b0e7 --- /dev/null +++ b/shaders/shader.frag @@ -0,0 +1,9 @@ +#version 450 + +layout(location = 0) in vec3 fragColor; + +layout(location = 0) out vec4 outColor; + +void main() { + outColor = vec4(fragColor, 1.0); +} diff --git a/shaders/shader.vert b/shaders/shader.vert new file mode 100644 index 0000000..f5b2f8d --- /dev/null +++ b/shaders/shader.vert @@ -0,0 +1,20 @@ +#version 450 + +layout(location = 0) out vec3 fragColor; + +vec2 positions[3] = vec2[]( + vec2(0.0, -0.5), + vec2(0.5, 0.5), + vec2(-0.5, 0.5) +); + +vec3 colors[3] = vec3[]( + vec3(1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0), + vec3(0.0, 0.0, 1.0) +); + +void main() { + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + fragColor = colors[gl_VertexIndex]; +} |
