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#include <vector>
#include <iostream>
struct Brick
{
int altitude; //meter above sea level
int type;
// ~Brick(){std::cout<<"deconstruct"<< std::endl;}
// Brick(int altitude, int type){std::cout<<"construct"<< std::endl;}
};
struct Player
{
int x;
int y;
double x2;
int speed;
int anim;
};
struct World
{
Player player;
std::vector<std::vector<Brick>> bricks=
{
{ {0,0} },
{ {0,0} },
{ {0,0} },
{ {0,0},{5,1} },
{ {0,0},{5,1} },
{ {0,0},{5,1} },
{ {0,0},{5,1} },
{},
{ {5,1} },
{ {5,1} },
{ {0,0},{5,1} },
{ {0,0},{5,1} },
{ {0,0},{5,1} },
{ {1,0},{5,1} },
{ {2,0},{5,1},{7,1} },
{ {3,0},{6,1} }
};
World(int level);
void sim(double);
};
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