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| author | Miguel <m.i@gmx.at> | 2019-02-19 12:25:40 +0100 |
|---|---|---|
| committer | Miguel <m.i@gmx.at> | 2019-02-19 12:25:40 +0100 |
| commit | 5c530e67256f8ecbd93336ba4e876acbba73f716 (patch) | |
| tree | 7744eed3a34d0a7c3ca6deddd71a02801858a767 /080_blog/00035_Trumpet-in-Blender/index.md | |
| parent | b71633cad69d0b8fade8419cfd7a333615ad3aee (diff) | |
cleaning up more..
Diffstat (limited to '080_blog/00035_Trumpet-in-Blender/index.md')
| -rw-r--r-- | 080_blog/00035_Trumpet-in-Blender/index.md | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/080_blog/00035_Trumpet-in-Blender/index.md b/080_blog/00035_Trumpet-in-Blender/index.md deleted file mode 100644 index e1a9953..0000000 --- a/080_blog/00035_Trumpet-in-Blender/index.md +++ /dev/null @@ -1,25 +0,0 @@ -hear the trumpets hear the pipers -================================= - November 9, 2017 -Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting. - -I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface. - -**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet: - -{.img-fluid} - -Added **materials**: - -{.img-fluid} - -Added the **subsurf** modifier: - -{.img-fluid} - -Configured **depth of field**: - -{.img-fluid} - -Voila, ... it's alpha and omega's kingdom come. - |
