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-hear the trumpets hear the pipers
-=================================
- November 9, 2017
-Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting.
-
-I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface.
-
-**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet:
-
-![](/DATA/3d/trumpet/1.png){.img-fluid}
-
-Added **materials**:
-
-![](/DATA/3d/trumpet/2.png){.img-fluid}
-
-Added the **subsurf** modifier:
-
-![](/DATA/3d/trumpet/3.png){.img-fluid}
-
-Configured **depth of field**:
-
-![](/DATA/3d/trumpet/4.png){.img-fluid}
-
-Voila, ... it's alpha and omega's kingdom come.
-