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Diffstat (limited to '080_blog/00035_Trumpet-in-Blender')
| -rw-r--r-- | 080_blog/00035_Trumpet-in-Blender/index.md | 25 |
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diff --git a/080_blog/00035_Trumpet-in-Blender/index.md b/080_blog/00035_Trumpet-in-Blender/index.md deleted file mode 100644 index e1a9953..0000000 --- a/080_blog/00035_Trumpet-in-Blender/index.md +++ /dev/null @@ -1,25 +0,0 @@ -hear the trumpets hear the pipers -================================= - November 9, 2017 -Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting. - -I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface. - -**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet: - -{.img-fluid} - -Added **materials**: - -{.img-fluid} - -Added the **subsurf** modifier: - -{.img-fluid} - -Configured **depth of field**: - -{.img-fluid} - -Voila, ... it's alpha and omega's kingdom come. - |
