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+hear the trumpets hear the pipers
+=================================
+ November 9, 2017
+Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting.
+
+I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface.
+
+**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet:
+
+![](/DATA/3d/trumpet/1.png){.img-fluid}
+
+Added **materials**:
+
+![](/DATA/3d/trumpet/2.png){.img-fluid}
+
+Added the **subsurf** modifier:
+
+![](/DATA/3d/trumpet/3.png){.img-fluid}
+
+Configured **depth of field**:
+
+![](/DATA/3d/trumpet/4.png){.img-fluid}
+
+Voila, ... it's alpha and omega's kingdom come.
+