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hear the trumpets hear the pipers
=================================
    November 9, 2017
Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting.

I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface.

**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet:

![](/DATA/3d/trumpet/1.png){.img-fluid}

Added **materials**:

![](/DATA/3d/trumpet/2.png){.img-fluid}

Added the **subsurf** modifier:

![](/DATA/3d/trumpet/3.png){.img-fluid}

Configured **depth of field**:

![](/DATA/3d/trumpet/4.png){.img-fluid}

Voila, ... it's alpha and omega's kingdom come.