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hear the trumpets hear the pipers
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November 9, 2017
Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting.
I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface.
**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet:
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Added **materials**:
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Added the **subsurf** modifier:
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Configured **depth of field**:
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Voila, ... it's alpha and omega's kingdom come.
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