summaryrefslogtreecommitdiff
path: root/080_blog/00035_Trumpet-in-Blender/index.md
diff options
context:
space:
mode:
authorMiguel <m.i@gmx.at>2019-02-17 13:08:16 +0100
committerMiguel <m.i@gmx.at>2019-02-17 13:08:16 +0100
commit00447070772d74c33d099eb3d1097fa9a549cd57 (patch)
tree77034c5587a0558945948b57a022247de6d50272 /080_blog/00035_Trumpet-in-Blender/index.md
first draft
Diffstat (limited to '080_blog/00035_Trumpet-in-Blender/index.md')
-rw-r--r--080_blog/00035_Trumpet-in-Blender/index.md25
1 files changed, 25 insertions, 0 deletions
diff --git a/080_blog/00035_Trumpet-in-Blender/index.md b/080_blog/00035_Trumpet-in-Blender/index.md
new file mode 100644
index 0000000..e1a9953
--- /dev/null
+++ b/080_blog/00035_Trumpet-in-Blender/index.md
@@ -0,0 +1,25 @@
+hear the trumpets hear the pipers
+=================================
+ November 9, 2017
+Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting.
+
+I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface.
+
+**Extruded** and scaled some basic **cylinders** to get a simple (yet unfinished) trumpet:
+
+![](/DATA/3d/trumpet/1.png){.img-fluid}
+
+Added **materials**:
+
+![](/DATA/3d/trumpet/2.png){.img-fluid}
+
+Added the **subsurf** modifier:
+
+![](/DATA/3d/trumpet/3.png){.img-fluid}
+
+Configured **depth of field**:
+
+![](/DATA/3d/trumpet/4.png){.img-fluid}
+
+Voila, ... it's alpha and omega's kingdom come.
+