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authorMiguel <m.i@gmx.at>2025-01-08 22:36:10 +0100
committerMiguel <m.i@gmx.at>2025-01-08 22:36:10 +0100
commit6d7e26adf0d090038cd2dae6c6e4fa93e55fc575 (patch)
tree348f601afee0bc7e8cfea2d70d11f8e2998485f3 /shaders
parent8531fd495adf4ab6c9d682e11a8003f431f48853 (diff)
triangle !
Diffstat (limited to 'shaders')
-rw-r--r--shaders/shader.frag9
-rw-r--r--shaders/shader.vert20
2 files changed, 29 insertions, 0 deletions
diff --git a/shaders/shader.frag b/shaders/shader.frag
new file mode 100644
index 0000000..7c5b0e7
--- /dev/null
+++ b/shaders/shader.frag
@@ -0,0 +1,9 @@
+#version 450
+
+layout(location = 0) in vec3 fragColor;
+
+layout(location = 0) out vec4 outColor;
+
+void main() {
+ outColor = vec4(fragColor, 1.0);
+}
diff --git a/shaders/shader.vert b/shaders/shader.vert
new file mode 100644
index 0000000..f5b2f8d
--- /dev/null
+++ b/shaders/shader.vert
@@ -0,0 +1,20 @@
+#version 450
+
+layout(location = 0) out vec3 fragColor;
+
+vec2 positions[3] = vec2[](
+ vec2(0.0, -0.5),
+ vec2(0.5, 0.5),
+ vec2(-0.5, 0.5)
+);
+
+vec3 colors[3] = vec3[](
+ vec3(1.0, 0.0, 0.0),
+ vec3(0.0, 1.0, 0.0),
+ vec3(0.0, 0.0, 1.0)
+);
+
+void main() {
+ gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
+ fragColor = colors[gl_VertexIndex];
+}